Video: Nintendo / Monolith Soft.
When we hear that, people who love soapbox can voice their opinions on hot topics and random stuff they’ve been chewing over. Today, Alana says you have to do all the sidequests of the Xenoblade Chronicles 3 because you’re all good. Or at least most of them.
The Xenoblade series has an abundance of different names. With amazing soundtracks, beautiful worlds, philosophical ideas and questions, and much more, billions of checklist-type sidequests will bring you to the same destination or kill monsters multiple times.
There are many more games to play at, but it is an important part of the RPG.
I’ve been long ago an advocate for Xenoblades sidequests, not because I want people to push themselves through repetitive fetch quests or menial tasks, but because they really enrich the game world. They educate you to explore many hidden areas and establish human relationships, and help you to grow and improve your community. It is reflected in the way the bionis, MEchonis and Alrest present and present their work and the future of each other and what social conditions or structures function. To fill out the Affinity Chart in Xenoblade Chronicles or to give you the Rare Blade a quest in the Xenoblade Chronicles 2, or the story-gating in the Golden Country of Torna gives me a shiver.
Doing all sidequests will be definitely intimidating, but I urge you to try.
In many ways, Xenoblade Chronicles 3 is an exercise in lessons learned; its sidequests are one area of particular that the game’s strength is improved on its predecessors. These quests are the most consistent of the series, with beautiful motifs and enticing scenes worthy of being seen. They are also the most accessible ever because they are not as overwhelming as in previous games. It’s impossible for you to get many new sidequest icons every time you enter a new place, and you never feel so bombarded.
Most of the previous games fetch quests have now been boiled down to collection cards, asking to give them their item (virtually, without going to them in person). They are almost complete checklists that never hide any story or character development behind them. I don’t feel like doing these, but after I played in my previous games, I did.
So that leaves the relatively little guy (hear that?) Standard and Hero Quests. Two-part story is your typical sidequest whereas the other-half’s character is unlocked by all of the other sidequests. These can also be a little checklist-y, but largely all the times, I am sure that the writing and characters won my attention, because the games theme genuinely overlaps with one another, allowing them to rekindle a long-awaited relationship. In short, every single one of the main characters gave me a purpose, let them grieve or create friendship.
Eunies is warning you. Image: Nintendo / Monolith Soft.
There will be very minor spoilers to some Hero Quests, Colonies, and some games villains. Despite this, there is no story spoiler.
One of my favorite Standard Quests, where Noah helped a rookie, Schoon, learn to send the dead off. She’s not sure she can do it and struggles with her confidence. What could’ve been a very cold, sad quest turns into a beautiful acceptance and understanding of death, and a study of a blossoming friendship. It is very pretty and melancholic, and this is just a normal supper.
What elevates it out of the empathetic writing is that off-seeing is a mechanic and story focus in the game a small funeral-type affair for fallen NPCs that indoble a random one-point advantage of every Colony that was associated with in life. Both Noah and Mio are off-seers, so we get an insight into how Noah and I, in particular, deal with this role, and also how other residents of Aionios cope with that. All these little details work together and help you express your feelings for the characters and I don’t just talk about the main role.
Later on, Dorin and Bambam, a hilarious pair of friends from Colony 4, can’t go into their house and stumble in very amusing situations. No one knows why they’re so dismayed of the trouble these two have, and they never truly put them down and continue to help them across the duo and across the whole escapades. In the mournful world, still there is a bad word for humor, because people living there are humans (or Nopon, or High Entia, or cat people, you get), and live life as normal as possible, despite the ongoing war.
Some quests are all important. People all over the world feel privileged with their quests. You may get quests in this map through which you can find the mark around unusual locations on the world map. A bit, the ids or the name a person’s head? There’s more to it, such as you have to talk about the characters. Then, your party talks with a friend, and then looks over the entire story, and decides to put the time in the hand and help. Most often, you’ll enjoy some fun dialogue (that almost always involves teasing Lanz), interesting world-building or even truly touching moments.
A rare discovery, but a beautiful one. Image: Nintendo / Monolith Soft.
To begin reading these conversations, the result of quests is much better than to discover a random person who just seems to need ten Slugger Bunnits killing last of a minute. Even when sidequests do fit those collect X amount of this item, kill X amount of that enemy, I didn’t bother me, because I felt like the characters reactions and Colony relations better was more than enough reward.
Aionios have lots of characters, giving them hope, to get a good deal of grief or to establish friendships.
One of the quests I’ve picked up, have also brought me back to places, and made me find landmarks I’ve missed or Unique Monsters I’ve passed by. In one particular quest from the Colony Iota you explore a level 40-strong area that has fallen from the Eagus Wilderness. As soon as I got there, I was pleased with the variety of trees / and flora across the spectrum, / and the color color red and purple; / / and at a time when the cliff / / is light and beautiful, and / and / the scenery with vampin / the tree shade / the fruit color blue / lance/ / and the colour of color blue and purple; / / / and / the shade of the sun
I would’ve never known the hidden storage that Colony Iota kept there without completing this quest, and would’ve likely missed one of the entire area. It is quite impressive enough to stumble across it at fault. Perhaps it is not for such a jolly madness, but it is just that that the extra element of the tuck away and a sidequest made it so wonderful.
Hero Quests could be even better at tying this world together. These focus on a particular Hero oftentimes a Colony Commander and make much sense for him as well. Besides, they work with them (past and present), and their relationship with Keves and Agnus, their Colony and world at large. Some of these are true at the beginning, but even those that don’t feel important still have to admit.
Zeon is one of the first players that he will likely get in one’s way. He’s trying to save the Colony from the imminent Agnus invasion. The war is a widespread part of the game, but when I started to worry about this, anyone else entered the quest for a Consul, a member of a group of armour-clad people who hold the rumours of Aionios. Many of these appear in this novel, while others do such an iron fist in some of these quests. The subject matter of having such a group, even though they are always over the top they appear in these sidequests makes the subplots look even more important than the main story. The narrative beats of the main story permeate everything they are present everywhere, and affect everything.
Zeon is more concerned today. Image: Nintendo / Monolith Soft
Other items that differ from Zeons Hero Quest are new Standard Quests, with some new standards that give insight into his leadership, or his leadership and the people who serve under him. With that, you can achieve a harrogate/stack/Sequence – a new harrogate reward that enables to eschewed his entire character. In Zeons, the acension quastres are a perfect example of what I mentioned earlier, and that I don’t care so much about the end and the end of the quest if the writing is good. And seeing how much Zeon has changed and changes throughout the quest is remarkable. It reminds us all of the tangible difference that Noah and his friends achieved in Aionios, and the attitude of Zeons has changed drastically, because of their actions. We’ve seen how the colomi and the subordinates react.
One example is Zeon. I don’t want to spoil any other Heroes Quests, but almost all are doing something meaningful that helps enrich 3s world and narrative. This sidequest, which has become absolutely vital in the story, is that it isn’t a chore to do.
All of these little details work together and help boost your emotional attachment to the characters. In my opinion, I’m not talking about the main cast.
After dive in and thinking about the journey to the planet and the plot, I thought back to Xenoblade: “The sidequests look like the real story of the game – because they helped me understand the planet and explore this vast, alien world.
I think that 3 and Xenoblade are going to improve. All the quests separate from the main story and make sure that the games are the main theme. They show Noahs kind nature and willingness to change things and the world. They allow character to discover, develop and learn natural language, both playable and nonplayable. They teach us the different types of life: Aionios, the Colonies and the different modes of life. All of that make this astonishingly vast world as more personal and even less scary.
Doing the group of the sidequests is still going to be difficult, but I urge you to think about what you can do, or perhaps it will, as you can, and discover new lands of Aionios and other new people in each other, so you will definitely fall in love with.
How are you able to find The Seventh of the World? Are you enjoying the sidequests a little over?