Shinchan: My teacher was on summer vacation, but it turned out to be the final seven days after the end of the vacation

When titled: In Japanese subtitles (Docked) When the subtitle "Kreshin Bokunatsu a) makes sense and b) sounds appealing to you, it also makes sense, and if c) you haven't already seen this game in the year since it was released in Japan, we can keep this review pretty clear. For those who don't live in a modest house.

Captured on Nintendo Switch (Docked)

If Kureshin Bokunatsu a) makes sense and b) sounds appealing to you, and if c) you haven’t already bought this game, now we can buy this game well and tight. I hope you can see whether you are staying there with the map a little more modest than I am in that image.

So we start with the sense of the matter. Kureshin is the Japanese name for Crayon Shin-chana anime series and anime sitcom about a two-kids-and-a-dog Japanese family whose focus is on Shinnossuke (Shin-chan), their impish 5-year-old father. It has been running since 1990 and uses a distinctively winky art style, one far away from the wet-eyed haircuts baffling against a denial of an export anime. Shin-chan spends his time infuriating his parents, causing arguments, leaping into wild make-believe, repenting and making up, and in the fun loop of drunk hyperactivity and happy sentimentality.

Meanwhile, Boku no Natsuyasumi I Summer Vacation is short for a game series launched on PlayStation in 2000 about a boy sitting in the Japanese countryside for a month and traveling, chasing bugs, fishing, eating and drinking, and eventually letting his imagination have a place with nothing more thrilling to do. The ever-endingly titled Shin chan: Me and the professor on summer vacation is not a Bokunatsu game, it is developed by Millenium Kitchen, creators of the original.

Reported on Nintendo Switch (Handheld/UnDocumentated)

What’s happening here? Shin-chan and his somewhat madcap world exploded into the scene in a small village of mining in Kumamoto. Shinnosuke finds errands in which he can run for pocket money and pauses his free time between meals to explore the dusty road and verdant rivers, while cicada songs drive around him.

The Nohara family arrives at Kumamoto on the first day of their vacation, then they are accompanied by a friendly professor, who gives them a special camera, Shinnosuke uses to keep a scrapbook of her stay. You cannot operate a camera as a player, but all your key adventures and discoveries, including new fish and insects, are snapped and automatically added to your diary. This journal becomes a major structural element in Shin-chans holiday story. He reveals his latest news to the newspaper editor, who’s reading them for print. It becomes the main player, as boosting paper subscriptions far enough will win a 5-year-old Shin-chan a date with Yoshiko, the beautiful graduate student who’s interning at the paper, a romantic aspiration for a Shin-chan-trademark.

You have captured the Nintendo Switch (Docked) (On the console)

The game is complete with running your little tyke, in beautiful hand-painted scenes – as breathtaking vistas, intimate family rooms, dirty railway tracks, etc. As the story continues, the games are filled with enticing paths, leading to imagined wonders just around the corner. Simple buttons make it easy to save your hands to bring your vegetables and herbs to a restaurant where youre stay, fish, water crops, battle figurines, swing your butterfly net at critters and so on. There is generally a good feeling, but with a few niggles. From the standpoint of camera, it may be difficult to understand whether an insect is in front or in front of Shin-chan or not. This leads to heaps of fruitless swishing of the net. If this was a time attack, it would be foolish, but since it is an chilled-out holiday for a preschooler, we just took some extra swishes and thought it was fine.

Another small pain point is that in the move between fixed camera angles can start spinning while you move between scenes. When it comes to being fixed, it’s the same problem Resident Evil had to deal with with when it came to changes. The Endless Seven-Day Vacation gives you control of the D-pad, but also saves the movement of the left stick. In practice, we appreciated both of them, although it’s not such a neat and tidy solution.

There is a balance between playability and atmosphere, where Shinnosuke can be reduced to a giant dot in the scenery, a view from far away in the air, where the lights of the village make marvelous constellations, and interweaving roads, tracks and bridges and rivers and dissolving into the night, sound that winds in the water and insects chirping about. There’s a little burgeoning to walk around; so, perhaps, finding plants, insects and other fish is a bit of a stretch. But again, we were not under pressure here, so prioritising the mesmerising countryside sounds is justified.

Taped in a Nintendo Switch (Handheld/Undocked) clipped by the old computer.

To mention, one must note that the Endless Seven-Day Journey is about to end. When you take this perfect fantasy holiday, it’ll be pretty much like it will do. For this being Crayon Shin-chan, bizarre is almost on the table, and it’s just with the return of the wacky professor several days in. Without giving away much, the ordinary-core escapism of no Natsuyasumi becomes the backdrop for outlandish fantasy. The pace and low-pressure gameplay are absolutely untouched, but we had a very strong, concrete and focused plot.

This is clever for the Bokunatsu concept, and Millenium cuisine puts it very well on. There’s a lot of difference in the typical Bokunatsu arrangement of doing nothing much for a month but your life changing and sitcom rules of going as wild as you want, and finally it retakes itself all to normal. You could argue that ending here does a bit of a stunt to square that circle, but somehow, all the fuss is solaced. The days are peaceful, the sun shines and the atmosphere envelops the earth, but the poor have to give to the world a second hand, so there is a maniac scientist who’s trying to wooe the world. It won’t be possible, but it’s impossible.

Ignoring the endless Seven Day Journey as an exceptional adventure. The painted backdrops speak for themselves, but the eloquent 3D models deserve no mention. Shin-chan is drawn in a style that makes 3D impossible, but has been cut off by using multiple character models and flipping between them as the position changes in the camera. The result is extremely convincing and seems like a little more miracle. The musical and sound design usually meet the same high standards a lot of the music orienting more towards the anime wackiness than the countryside chill, the latter covered better by evocative nature sounds. The voice evidence sounds just like a cartoon. It isn’t pronounced throughout the day, but Japanese still a lot of people. There isn’t any Japanese text option in this version for you to read together.


Shin chan: The Endless Seven Day Journey mashes some very contradictory concepts and comes up with something special. On rural holidays you have a set of instructions, simple adventures of a child’s curiosity, but they’re interrupted suddenly by a tightly directed, and totally absurd plot. Without a lot of cash, the time and effort of a game that could not be merely a real indulgence. The sound of endless days, longing around the fields and watching the imagination. We as a large man, it is inevitable, that we all start to play a story all over the place – wrapping the perfect summer for 20 hours. Since I don’t know how Kureshin and Bokunatsu are today, when you feel like mixing the two, this game’s easy to recommend is very easy.