My Best Game this year is free on Steam

If you are looking for a good game to enjoy this winter, look no further than Enderal.

The year was actually an excellent year. The joys of online content are that you have more freedom to enjoy their homework hobbies and play as a result. I had a valid excuse to play all these games on my list. In addition to Mass Effect, Disco Elysium and Dreamfall: The Longest Journey. All these have been some of the best games I’ve ever played.

But I felt like one of them in particular deserves a lot of praise. It is free on Steam, provided that you have an extension of The Elder Scrolls V: Skyrim installed, and its contemporaries blow out the water so far that they will become in space.

That called Financing, and yes, my heart shattered to a million little pieces even though several months later, she’s finished it.

Welcome to Vyn. Enjoy your death!


Enderal will take place in a coffeehouse called Vyn, with its own tale explored in a toolkit discovered by developers from the Skyrim since 3:3: Morrowind. The game starts with a dream sequence that quickly disorients you. You know the logical of watching Skyrim with extra steps, but your creativity, especially the flashy music in the background, and the soft pitter-patter of your child feet running up the hill make you start to wonder. Take time to explore the surroundings, you’ll find journal articles in burnt homes that describe the best ways eat human flesh. Good, wig. Sure hope that I don’t want to talk to the weirdo who did all this.

This strange guy is his dad’s dad, to be clear, and his father’s terribly scariest person ever came to the scene with Skyrim’s engine. He is the kind of serial killer you always fear you will find after a hike in the woods, but his voice is astonishingly unnerving. Even if you don’t read his journals, your door gets dry, I feel like getting it out of the house, and as you enter the house are greeted by raw flesh in bowls, jars full of bits and Goya painting on the walls, you’re done. But you can’t. The quest brings you to an area of blood, while a bears carcass is set in the middle of that point.

Now Daddy comes back and asks where his mom and sister are. And he confusedly points out they’re dead. You killed them, stupid. As long as one-and-a-half times one dialogue option does not exist, the more the angrier he gets, until finally he gets a fight in front of the elk, the room falls apart and the rage begins, even if he is screaming a line all over again, tearing into the body raw, Bring me a nice, crisp piece of meat.

It might sound ridiculous on paper, but when you play it, it is brilliant. It’s an excellent example of how effective video games are in storytelling. The atmosphere is created without effort or grandstanding, and your limited control as a player only helps to strengthen the tension. Youre frozen in place, couldn’t say much, so this man screams and screams.

This sets the stage a lot of Enderal, perhaps.

I truly don’t want to spoil the story, because I think everybody should play this game, but in spite of all of the shortcomings of the game, I had to think about this game long after I finished the first game. I was unhappy that they were beginning to fall asleep. I’m really like media in recent years, but, as often as not, I’m over it next day. It takes you to think that it’ll be just another fantasy epic. And instead of giving you one of the most vibrant, hard-to-foreground and well-executed stories I have ever experienced.

Yet what really sells the story, and the whole game, is the way it ties into the game perfectly. You are a Prophet, the manifest semblance of intense magic and even a lack of capability to alter the continents seem to be a liar. The whole puzzle won’t break in with those new powers; there are a number of ten-hour attempts in this game. And unlike Skyrim, where you pick up a sword and are capable of killing wolves without effort, Enderal goes the extra mile to remind you the wholeheartedly of its ability to do this. You must be smart with your combat, and at this stage, build your skills.

The magic is a thing of particular interest. Using restoration tools, you will raise the Arcane Fever meter, which will eventually kill you once it surpasses 40%. It seems like you’re learning how to cure a disease. And because of it, you can only cure them using a specific drug. It might sound annoying, but true it makes the game more immersive, because you must be smarter on how you go about your travels.

And since I spoke of traveling, I haven’t felt so much stuck in an open-world fantasy atmosphere as I did in Enderal. I don’t know what to say; I think about all the places you can go to in this game and feel this cozy, familiar atmosphere. You really find a sense that Vyn is alive and full of history, but I can’t applaud the devs enough to pull off. And particularly, the principal city of Ark is completely unreal. This becomes the standard I’ve always been to compare other RPG cities. What really feels alive is the abyss of people who all go to and fro constantly, and my god, the music in the taverns? Why the sound is a problem? Oh my god!

Of course there are things about the game that aren’t perfectno is after all. And it’s a total conversion. Obviously a few things are going to be half-broken. I would like to put him aside to look at the more bigger picture, which is essentially the type of RPG experience that all studios should aspire to.

But, should you play it?

Jespar is a companion to a friend and would be suitable for romance. (SureAI)

If you own Skyrim, I mean of course. It might not be everyone’s cup of tea, but if you’ve ever watched a recurring Bethesda game, or a BioWare game, or anything remotely in those realms, I will certainly enjoy the Enderal event.

Play the game and take time with him. A friend of mine suggests it’s a cozy winter game. Follow SureAI as they craft their most successful masterpieces. And if you can, support the leading writer, Nicolas Lietzau, who became ZA/UMd by larger corporate protection claims. When it comes to know hell who is still writing for games, it’s important to remember who helped make that big game.

(rightly on the photo: SureAI).