It felt much fun when it was announced as a shooter game for a sci-fi team created by Justin Roiland, one of the creators of the already cult franchise’s Rick and Morty. What we saw in the preview suggested a very unique and colorful speaking gun game, but the truth is that I wanted to play the adventure with them. It finally gave me a few days to do.
I have good news, and I want to begin with the first. The problem is that Roiland managed only to do something that many other people do. This is to create a truly enjoyable game. For any reason or cause, the combination of play and humor is rare, but everyone who adores Roilands does more work will certainly appreciate it. In practice, this translates to a clever and witty humor combined with a lot of politically incorrect elements and a flirtation with drugs. It doesn’t necessarily matter to everyone, but unlike me, you’ll also love this if you like Rick and Morty. If not, you will not like it, either. The game itself is somewhat extreme, but there is no doubt it’s well-written, and hardly anything about the game world.
Some aliens attack our beloved planet before making us, or even, by a little miracle, our protagonist and his sister take us into space to a city far away from the universe. Besides speaking weapons and a fabled narrator, we take the role of bounty hunter on a journey to try and be as powerful as possible with new skills on the way. And all this is strange, even though everything happened around us.
The design is incredibly exceptional. What the world looks like to explore is varied and a lot of facts can’t be understood. The animations are great, so I was looking at a half minute every time.
And then there’s a bad news. But that’s just something. High on Life isn’t a good game. If it weren’t so colorful and beautifully designed, I wouldn’t even call it a bad game. There are a lot of issues, but the worst part is the mediocre controls. I look like honey has died on my lips, and I never feel like I’m all right about the thing. I don’t want that to happen in Halo Infinite, but in High on Life I often keep the trouble out of playing the game. That level design isn’t so good and you don’t know where to go, and it doesn’t help with the difficulty of using the help function, usually, is confusing.
This is an aggravation in melee, like boss fights. The game controller hurriedly throws an empty wall in the first battle, not because it is particularly difficult, he said, but because I’ve actually been able to reach a duck grapple-like function, that isn’t actually allowed by the game controller. It means that I never really control what I do, so when I get something done, it is something I must use both luck and skill.
Unfortunately, the various weapons available are not as interesting as any other, and those enemies I must fight all the stupid things that come up. Sure, they are well-designed and fun-looking, but they are not challenging at all, have a characteristic behavior that sets them apart, and most often shoot me while waiting for me to do the same thing again. The developers tried to combine the mix with combo systems and the like, but unfortunately all this happened as the games controls are so poor that it doesn’t seem to be enjoyable to play.
An appropriate soundtrack doesn’t accompany the presentation first-class. But the reality is, it is just. When I was playing High on Life, I grabbed the remote to turn the volume down several times. The music is usually terribly irritating and monotonous, so I can turn everything off so often that I feel very busy throughout this adventure.
The presentation and the funnyness are consistently good (again, as long as you like Roilands or youll hate him), the game is so weak that there is a good upgrade, a good universe, and a lot of mysteries. The most important factor in games is the recognition of the biggest quality in a game, regardless of genre. I always remember to try High on Life, but despite my annoyance and frustrations, I don’t often feel bored.