This is the first audiobook I read on Nintendo Switch.
At first glance, Nippon and Joy Bricks’ brand new puzzle adventure Aliisha: The Oblivion of Twin Goddesses, is much promise in that its designed from the ground up allows two players to indulge in a lot of cooperative questing action that takes full advantage of the Nintendo Switch’s unique array of capabilities.
This puzzle can help two friends solve a series of highly atmospheric multi-room problems in order to solve each other, with the help of one of two sisters, Aisha and Lisha, who have just stumbled upon a vast underground temple full of mystery and ancient magic. For example, one player uses his Switch in handheld mode, while the other is preoccupied with their Joy-Cons and docked mode in order to explore the world on offer, making sure that the consoles gyroscope controls the display and touch sensitive work while you work as well as the consoles.
On paper, it’s a strong idea that starts well, the sisters splitting up as headstrong adventurer Aisha heads over to the games labyrinthine complex while her worrisome twin, Lisha, stays outside, instead, sending her AI friend, AMBU. After a short opening sequence, players are put under the control of Aisha and AMBU and must use all their abilities to progress through a relatively interesting main plot – so that they will discuss the development and future of the siblings together to make a significant difference – that also becomes a cultural heritage complex.
The DVD player is “Handheld”
Between Aishas scouting skill, which highlights objects in the environment or gives you subtle hints like direction to take next, and AMBU’s ability to fly around, scan and return detailed information about the rooms you wander through, there’s plenty for players to keep busy. This game is much like a game where attention and effort are important to this country, but a number of other issues make it a very frustrating and ruthless journey.
The biggest problem right off the counter is Aliisha: The Oblivion of Twin Goddesses only offers its main co-op mode in the local wireless version, so you have two copies of this game and two switches that are in control to enjoy the asymmetric gameplay. The developers are from here, the experience is unique, so to play and to meet the requirements, so limit access to co-op in such a way might be huge obstacle, so we couldn’t have or have such an online or splitscreen choice.
Yes, there’s a single mode, and we used it a bit for this review. However, playing solo here highlights the major problem of the game, the ache and lack of effort in getting around, talking with environmental entities and switching between the Aisha and the AMBU. We are not sure how much this is to do with the speed, which sometimes struggles, but simply moving around puzzle rooms, switching between characters, reading texts and manipulating objects, etc., is too slow, so it then begins to show an utter frustration wailing, creating a disorganized sense of constant frustration that just adds puzzles that can sometimes be too complex and time-consuming to solve and rely too much on hard work to investigate every centimeter of the environment until something clicks.
The video was made available on Nintendo Switch.
As much as the many illiterate problems the game throws at you, including the large puzzles that require you to manipulate big environments, study the games carefully and work well together so you can succeed, theres no doubt the polish is perfect, and the clunky interface that gives you a sloppy mind and a very serious lack of assistance. What a problem is how characters interact with objects and get more attention, how the touch screen is implemented, and how to call up even a little help when you are completely stuck in a giant puzzle with the thought that you will never know where to go next.
Because our puzzles are not clear or clever, but here the constant feel that the best way forward is because the game isn’t perfect but just a clever puzzle that isn’t really.
There is also a complete lack of real eureka moments or moments when you sit back and feel happy and delighted about the way the problem was resolved. When you put all of this together, that sluggishness, the lack of clarity, and the barriers erected around that co-op mode are pretty real, you have a game whose tries are hard, won’t play very well in places, but resembling to be on very nice the game, I feel like it on the other hand.
The music is recorded on Nintendo Switch (plugged in).
There is no doubt that incredibly patient puzzle fans (who have multiple Switch consoles, two copies of the game on hand, plus a willing co-op partner) can enjoy the games here, but for everybody else, things are also frustrating and long before you get past the end of what is offered. And solo mode feels like a hard-boiled alternative that is too costly and tedious, mainly because people have to switch between different characters, making it harder and slower than usual.
There’s a unique and interesting co-op kernel here that blends up your typical multimode-like interaction patterns. We wish that developers would revisit that idea in the future, so that we could reduce the rough edges, make things a little easier to read and navigate, and we could have a blast. But it just doesn’t work well here.
Aliisha: Oblivion of the Twin Goddesses is a bright and colorful co-op puzzle adventure that brings interesting and unique ideas to the table. There are decent puzzles, likeable characters and a very engaging story. We like to see games that don’t want to include the Switchs capabilities into their settings. Despite its simplicity, lack of polish is obvious in most puzzles, and the focus is very heavily concentrated on every inch of the room, therefore a boring adventure takes time. It’s a shame, the co-op mode is only available in local games, which requires two consoles and two copies of the game, since playing solo is a much less enjoyable experience. This is, so, very impressive, but flawed.